In a world where pretty much, every product you see on the market in simracing is an evolution of games that have been on the market 10-15 years ago, our approach is to get a big axe and reset things to (almost) zero before starting with a new project. The most important one is that we have given ourselves an enormous task of rebuilding, once again our software from (almost) scratch. However, for ACC this element will have to be put in stand-by mode for a series of reasons. It is not a coincidence that some of the best community members are now contributing with us to the evolution of the software. It’s a great way for new talents to emerge, for the community to “suggest” new directions and/or simply to make a product richer. We are fully aware of the importance of modding and its contribution to the success of Assetto Corsa. Also, our team does not have enough experience with UE4 to tackle both the development a brand-new game and the challenges of supporting an open platform in the time frame available for this project. Therefore, the game will not be compatible with mod contents created for Assetto Corsa. Being developed with UE4, AC Competizione processes data and assets through a completely different structure and file format. "Assetto Corsa’s structure was designed from the beginning to be moddable. What we do know, it Kunos's official position : However, at this point not much public information is available on the how-to side. I can only imagine the possibilities with the tools available (e.g. So modding (generally speaking) is definitely possible. Assetto Corsa Competizione uses the Unreal Engine 4.
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