![]() ![]() The level designs feature strong drawbacks and advantages that require teams to cooperate and coordinate attacks. Each map was discussed on paper first, then tested many times in grey boxes once the core level design was approved, we applied texture and finished the last micro level design elements.Īs for what gamers can expect, these maps are all about cover and opportunity spots. For example, we created a cave and brainstormed how we could reuse the concept and push it graphically. For the Middle Eastern maps, we took our inspiration mainly from our previous games. How were maps for the game built and what can gamers expect?Īrnaud: I will try not to give away too many spoilers. J.K.: We know that Modern Combat: Domination is an online multiplayer experience with quite a variety of maps. The second big challenge is online stability we have to adapt and learn the massive scale for it to work flawlessly on such a game. It was rather nerve-wracking, especially since the game features all the special effects you’d expect from a console game, including the latest shaders support and 60 FPS. Because this fresh engine is dedicated to next generation consoles, the development team had to quickly adapt and apply technical details on the fly. One of the biggest challenges is the visual aspect this required significant work from the team. ![]() J.K.: Were there specific challenges the development team faced?Īrnaud: We are using our latest next generation in-house engine for the game. We wanted to offer fans an experience that isn’t typically felt in the current top-seller FPS. We’re trying to make the gamer more interested in his role while he plays it increase the adrenaline and tension during gameplay. Regarding the gameplay itself, we wanted something more realistic while still accessible to the newcomer, hardcore gamers would welcome the chance to hone their skills. We worked on the different game modes, the level design of tactical maps, the core weapons to offer both variety and good balance, and the unlocks / ranks for an addictive progression. Jennifer Kye: With the Modern Combat series always offering an immersive experience, how did the development team work to offer greater depth to the gameplay?Īrnaud: We focused purely on the multiplayer experience. Read on for our interview regarding our upcoming PSN title: Modern Combat: Domination. ![]() FPS fans can expect maps featuring Middle Eastern and Western metropolitan cities, as well as high-resolution graphics and an extensive use of physics creating impressive game environments. Throw in PlayStation Move compatibility and you can look forward to a comprehensive shooter experience. So … what exactly is the title about? Boiled down, it’s immersion in a modern war experience with one of the most complete FPS multiplayer games on PSN. Producer Arnaud wanted to share a few thoughts on Modern Combat: Domination before its debut this January. on everybody, but our dev team’s been quietly working on our newest project. It’s been a while since Gameloft dropped by the PlayStation.Blog. ![]()
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